Thursday, May 9, 2013

Packets: Not All are Created Equal

One of the big differences as a player transitioning into an Accelerant game, is packet construction.

For those of the uninitiated, many Larps use spell packets to represent hurling spells.  These are not entirely unlike the flags that are used by referees in football.  The construction is designed to allow for them to travel a good distance, be fairly safe, and to be easy to transport.  Some games that are less concerned about transportation instead use spell balls, that have about the same weight and size of a tennis ball, but that's a totally different story.

In many Larps, we're also concerned about biodegradability, since we're often using them on boyscout camps, and no matter what you do, you're going to lose some and you don't want them to be a burden.  So the primary component is birdseed.

But that's where similarities end.

So, in NERO and many other games, these are the only rules.  As such, the meta has evolved to the point where power players have designed the packet to be as powerful as possible.  This means that players pack the birdseed extremely tight and cut the tails to allow the greatest accuracy and distance as possible.  But the trade off is that the packets are more dangerous.

I know I got a chuckle out of a few there.  But seriously, a well packed birdseed packet can do (and has done) serious eye damage.

To counter this, Accelerant actually has a rule regarding how tightly packed a packet can be.  Specifically, the cloth needs to be a little stretchy, and you need to be able to almost touch your fingers together if you pinch a packet between them.  This may lower the effective distance, but it does a great deal towards protecting players' eyes (and minimizing game downtime, a major goal of Accelerant).

I'm sure it will take players some getting used to, but it's a transition that needs to be made.  Your eyes will thank you for it!

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