Showing posts with label Archer. Show all posts
Showing posts with label Archer. Show all posts

Thursday, March 7, 2013

Header Spotlight: Archer

The Header Spotlight segment is a way to deliver some information about the specific Headers and to highlight their strengths and weaknesses.

Today, we'll be covering the Archer Header. 


What game would be complete without the Archer Archetype.  Many have suffered through this being just another fighting style in a game where other styles are superior, but no more!  In our game, the Archer was designed as an absolute glass cannon, and a skilled archer is going to require some attention, or they're going to devastate fighter lines.  


Currently, all Bows in WAR Accelerant are represented by boffer bows and packet archery.  For differentiation between packets, we require streamers on the arrows, but these do not have to be very long or unwieldy - 3" should be sufficient to identify streamer packets but not long enough to tangle.  Each archer gets a free quiver of 20 arrows (no tags), and it takes 60 seconds of roleplay to refill the quiver (unless you use your skill).  You can only use your own arrows, and you can't carry multiple quivers - the goal is that archers cannot put out sustained damage.


All that aside, the Archer probably has the best damage output of any header in the game.  The Steady Aim skill is a high risk, high reward skill offering a possible 10 damage for 1 attribute!  But with all that damage comes the downside that this header offers no real defense, other than Vigor and Armor.

Good Header Combinations: Acrobat (Lots of Defensive Skills), Warrior (Good all around skills for fighter types)


Pro: If you're good with packets and you want to do damage, Archer is really the way to go.  As mentioned before, no Header puts out as much damage.  Also great for people who don't like to get up close and personal.


Con: An Archer is fairly fragile, and without the support of others, Archers probably won't last very long on the field, especially against an enemy that counts arrows.


If you were playing an Archer, what Headers would you like your partner/team to have?  Let us know in the comments!