Showing posts with label Event Review. Show all posts
Showing posts with label Event Review. Show all posts

Wednesday, May 1, 2013

Exiles - A PC Perspective

This past weekend I went and played Exiles, which is a wild-west Larp centered in Ohio that has a healthy dose of steampunk and fantasy thrown in for good measure.  You get to use rubberband guns, costuming can be easy and simple (or elaborate) to put together.  Also, when you die, you are DEAD DEAD, as in go start a new character, so it adds a nice level of fear.  Everyone is super friendly and willing to lend a hand.  This past event was the first event since the campaign event closer last year (helping Angels defend against the rampaging demons - HELLA fun) and revolved returning to Redemption Hills, once the morality star of the West, but since the Great War it has fallen back to lawlessness.  Land titles up for grab, strange creatures that required investigation, and of course, the dreaded Wastelands creeping ever closer.

This is a PC Perspective of the last event, I'm sure my husband, Bill, will do a Plot perspective once he gets back from traveling (as he is plot for Exiles).

Tuesday, April 16, 2013

WAR Accelerant: The Good, The Bad, The Ugly

Alright, so the title is a little melodramatic.  All and all, I think the event went really well!  But there's always some things we can improve on!

The Good:
There were a number of things that I think went very, very well!

Staying IG: Players did an amazing job staying in-game.  I kind of expected our players to have a tough time, going from a largely narrative type game, but I never actually heard any OOG chatter, aside from clarifications.

Plot: Speaking of IG all-the-time, the plot team had a huge leap to take, trying to tell their story.  And from what I heard, most players indicated that the story was very clear to them.  So, clearly, the plot team was able to adapt and overcome any jitters they may have had about the game.

Watchers: The Watchers worked almost exactly like I expected them to.  We were able to observe without breaking immersion (most of the time) and provide some insight.

The Bad:

Rules:  It's new to a lot of our players, but there was a ton of confusion about how certain effects work.  I think we had a lot of players skim the core rules and read the headers, which is a no-no!  If there's one thing you should read, it should be the core rules.  I will most likely be doing an effect spotlight for Accelerant after that event.

Prep: There were a number of mods where we didn't adequately prepare for it.  In particular, there was one where we needed a portal set up, and we forgot the plug for the rope lights, and then no one put up the information sign telling people with knowledge how to close the portal.  But again, I think that's something that will shake out with time.

PC/NPC Ratio:  I'm not sure when it happened, but I distinctly remember sending about 15-20 NPCs down for one of our mods, which was good.  But as the night dragged on, somehow our numbers dropped to about 6 active NPCs.  We had a few people who sat around more than they should have, and that was unfortunate, as the rest of us started busting our humps and were too tired when it came to the last mod.

The Ugly:

Core Version: We ran into an issue where players were not playing by the same core rules at the event. Long story short, the rules we originally got were 5.1, and we found out about 2 weeks before the event that 5.3 was latest (and got a copy), and 5.4 was coming out.  Some of the veteran players were playing with 5.4, which completely blasted the game balance in regards to grants.  Made things very difficult.

Sick: We had a couple of sick people in the shack.  Jenn came down with a fever, and Jeremy R. was still getting over pneumonia.  I had not had more than about 4 hours of sleep for about a week prior to the event.  In general, we weren't in good enough shape to get what we needed to get done.

All and all, I think it was an amazing job by everyone, and the bad and ugly are really just grasping straws.  I always seek to improve the experience, and I think those are the core things that we can address to do so.

What was your good, bad, and ugly for the event?