Showing posts with label Gameplay. Show all posts
Showing posts with label Gameplay. Show all posts

Monday, April 8, 2013

Getting Into Accelerant: WAR Readiness Weekend

WAR hosted a "Readiness" event this past weekend to help turnover characters and items, as well as do some sample mods based on the Accelerant ruleset.  All and all, I think it went extremely well.  But we did notice a number of things that are a little jarring when going to an Accelerant game.  With our first game up, here's a couple of things to keep in mind.

1. There's no "What do I See" Phrase
This was kind of difficult at the readiness weekend, because most mods were for mechanics, and we didn't really have much costuming.  Ultimately, without that phrase, it's going to come down to costume and roleplay.  NPCs are going to have to try hard to rep everything that goes out so that people get an idea of what those things are.  And as even more of a safety net, most of the PCs with abilities that are particularly strong against a type of creature have exposes they can use.

2. Roleplaying Hits
Everyone I've talked to has said that one of the biggest things to overcome in the transition from NERO to Accelerant is roleplaying hits.  And you know what?  They're totally right!  It takes a little bit of time to get used to roleplaying being struck or roleplaying an agony effect rather than saying "Got it" or not responding at all.  It may take a bit of time, so be patient with the players and don't jump all over them about it.  But remember, if you're not roleplaying your hits, that tells me that you didn't take it and that I still have the attack!

3. Flurry!
As expected, changing to a three strike flurry is pretty difficult, especially in the heat of battle.  It's something we're all going to have to work on.  There are times when you just want to keep attacking when you have an opening, but eventually people will get the hang of this.

Remember, the biggest thing about the new game is immersion, so don't go jumping down anyone's throat at the game because they did too many swings in a flurry or aren't roleplaying hits.  If you can find a friendly way to bring it up IG, please feel free to do it.  You know, something like:

"Wow, that man over there is tough!  Nothing seems to faze him!"
"That guy is particularly fast with his weapons, it's hard to keep up!"

What do you think is going to be (or has been for people who are already experienced) your biggest stumbling block in getting used to Accelerant?