We encourage guest posts from players and owners across the Larp genres. They will not always express our views or fit every game. If you would like to do a guest spot, please email us here with your idea! Dave Jurns has been Larping for several years and has served (and continues to do so) as a Plot person for WAR (Rage Hollow).
Like basically everything else in WAR Accelerant, healing is
going through a pretty radical shift and I think it’s going to take a little
processing to wrap our heads around the differences. Hopefully, we can work though some of that
today.
Big Change #1: Healers can’t heal forever.
This is big, and it’s going to be weird for those of us (me
included) who are used to making it rain “10 Elemental Healing”.
“But Dave,” you may be saying, “I couldn’t heal
forever! I was using up components, and
I’d have run out eventually!”
No, you wouldn’t have.
LCO components, at least in my neck of the woods, fell from the sky like
manna. I don’t even know if anyone used
them for anything but cantrips. Everyone I can think of just called them
“cantrip fodder”. You get the idea. The point is, with a system like that healing
was effectively infinite.
No more.
Healing resources are going to be a little bit tighter, and
the straight-up NERO style “backpack” just isn’t very feasible. Basic healing requires attribute expenditure
and there just isn’t that much to go around.
But, (deep breaths here) it’s
cool.