The Header Spotlight segment is a way to deliver some information about the specific Headers and to highlight their strengths and weaknesses.
Today, we'll be covering the Juggler.
The Juggler covers two common Archetypes in fantasy - The jester and the expert with thrown weapons. While the class primarily focuses on the latter, we decided to throw a single skill in for the other.
If you're playing a Juggler, your primary means of attack are thrown weapons. Accurate toss allows you to throw them for called damage and Flick of the Wrist allows you to throw them for Agony. You can even keep throwing weapons after a Maim if you pick up the Muscle Memory skill. And you can use the Showmanship ability to keep enemies at bay.
On the defensive side, you have the ability to catch missile weapons to avoid the effects, and can even throw them back with the Return Fire ability, making you a difficult target for double and triple missile attacks.
The two capstone skills are Flurry of Daggers (which allows you unlimited 2 Damage or Root attacks as long as your feet are planted) and Juggler's Performance, where you give a short juggling/comedic routine in order to refresh attributes of those who watch.
Good Header Combinations: Acrobat (Even more defensive actions), Duelist (Longsword + Throwing Daggers anyone?)
Pro: The Juggler is the best class when dealing with missile attacks. They can use Deft Hands to negate them at no cost! Also, they have a fair amount of battlefield control with Repels/Agony, and who doesn't like Attribute Refreshes!
Con: All the Juggling in the world isn't going to help you if you've got a fighter on top of you. You'll probably need some help to keep yourself disengaged.
Would you play a Juggler? Could you muster up a Juggler's Performance? Let us know in the comments!
Today, we'll be covering the Juggler.
The Juggler covers two common Archetypes in fantasy - The jester and the expert with thrown weapons. While the class primarily focuses on the latter, we decided to throw a single skill in for the other.
If you're playing a Juggler, your primary means of attack are thrown weapons. Accurate toss allows you to throw them for called damage and Flick of the Wrist allows you to throw them for Agony. You can even keep throwing weapons after a Maim if you pick up the Muscle Memory skill. And you can use the Showmanship ability to keep enemies at bay.
On the defensive side, you have the ability to catch missile weapons to avoid the effects, and can even throw them back with the Return Fire ability, making you a difficult target for double and triple missile attacks.
The two capstone skills are Flurry of Daggers (which allows you unlimited 2 Damage or Root attacks as long as your feet are planted) and Juggler's Performance, where you give a short juggling/comedic routine in order to refresh attributes of those who watch.
Good Header Combinations: Acrobat (Even more defensive actions), Duelist (Longsword + Throwing Daggers anyone?)
Pro: The Juggler is the best class when dealing with missile attacks. They can use Deft Hands to negate them at no cost! Also, they have a fair amount of battlefield control with Repels/Agony, and who doesn't like Attribute Refreshes!
Con: All the Juggling in the world isn't going to help you if you've got a fighter on top of you. You'll probably need some help to keep yourself disengaged.
Would you play a Juggler? Could you muster up a Juggler's Performance? Let us know in the comments!
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