Thursday, April 4, 2013

Header Spotlight: Sentinel

The Header Spotlight segment is a way to deliver some information about the specific Headers and to highlight their strengths and weaknesses.

Today, we'll be covering the Sentinels. 

Some call them leaders.  Others call them tacticians.  And even some call them Paladins.  Whatever you decide to call them, the archetype of the warrior that inspires their troops is common among most fantasy stories.  And so we decided to include it.

The Sentinel is a martial class that focuses on group buff through inspiring speeches.  They are often found leading groups of people into battle, as their skill in speaking inspires greatness in those that follow them.

While the Sentinel is not equipped with any offensive attacks of their own, they do have a number of defenses that they can use regularly.  Vigor and Heavily armored allow them to wade into the front lines without fear of falling.  Courage allows them to wade into the front lines without fear of, well, Fear.  And Rally Bretheren gives them the ability to Cure Mental for cheap, but it requires that you use that person's name.  That's a pretty good reason to get to know the people you'll be fighting with.

For utility skills, they also are able to Repel by Gesture using Heroic Presence, and have access to the Trauma Expert skill, which allows them to stabilize others at will.

But let's be honest, if you're playing a Sentinel, you're doing it for the speeches.

The Sentinel has 4 speeches that they can deliver to give buffs to those who listen, as each provides a "By My Voice" benefit.  Bolster Defense grants everyone a Guard Physical, Boost Courage grants everyone a Shield Fear, and Lead the Charge grants everyone a melee attack for 2 Damage.  But the capstone ability, Inspiring Speech, allows the Sentinel to spend a Spirit to Refresh the Spirit of others.

We didn't define the length of the speech, based on our "I like Nice things..." adage  but in general, we're expecting speeches that range from maybe 20 seconds to a minute.  Normally, we're expecting these speeches to be made before a battle, so you're unlikely to be rushed.  We also made it so that you can only give one speech per full rest, to prevent spamming of these speeches in battle, but this is something that may change in the future (if we have tons of awesome Sentinels looking to give more speeches).  

Good Header Combinations: Shield Bearer (So defensive, never have to leave the front lines), Bard (if you like to talk, maybe you like to sing?).

Pro: By My Voice Grants are amazing and can turn the tides of battle.  Most efficient grants from the point of attribute expendature. 


Con: Not a lot of offense, not a lot of internal defensive skills.  If you don't like public speaking, or don't want to get over your fears of it, probably not the class for you. 


Would you play a Sentinel?  What kinds of speeches would you give if you did?  Let us know in the comments!

2 comments:

  1. I'm looking forward to trying my sentinel/bard sea captain. I'll be mostly channeling Captain Barbossa for my speeches, with plenty of insults and attitude, to go with the bardic drinking songs.

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  2. I almost played a sentinal with my main character. Would have combined it with healer.

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