Some people lately have been discussing Larp banks as of late and one or two people have asked why WAR uses a bank system. For those of you unfamiliar with it, the bank system functions like this: plot puts out coins, typically with a unique stamp on them (copper, silver, gold, etc. and they are colored to match their name). Players collect the in-game currency throughout the duration of the event and then hand it in at the end of the event. The coin can be used for all sorts of things in-game. Once they hand it in, it gets added to their character sheet or "bank." Players can take out up to 100 gold at check-in.
Why do we have a bank rather than just letting players keep their coin?
The main reason to have a bank is to save the chapter money and to help keep event prices low. Coins can get pretty expensive. Besides the camps, coin is probably the other top expense. With a bank, we only have to order every couple of years. Players aren't able to make every event, they lose coin, it disappears in to the nether. It also lets us keep a decent idea of what money people have in-game, which can be important to certain plot lines and recognizing we are handing out too much/not enough.
But, but, it doesn't make sense....where is it going "in-game"?
The simplest answer is literally an in-game bank set up by the guild. It makes sense, adventurers can't simply go and "bury" their lootz in the woods. It isn't the real world. And it's campsite, so actually burying all your stuff probably isn't a good idea.
What if a player wants more than 100 gold?
If players need more than 100 gold during the duration of the event - say they make a large purchase in-game, etc. they can simply talk to someone at the "bank." It can be marked on your sheet for easier transactions or we can give you more if you need it for something in particular. We aren't being a-holes about it - we just need enough to continue putting out treasure and such.
I pay to play the game, doesn't that mean that the coin I get is mine?
In a nutshell, no. It's a prop that we use throughout the game to help make it more enjoyable and add a fun feel to the atmosphere. The treasure box you get on a mod gets returned at some point during the event. You find an NPC weapon, you return it. It doesn't go in to your loot box. Think of going to the Harry Potter Experience. You pay money, they give you a rob and wand to use that you return at the end of the experience. If you don't, you get charged more :-)
Why not use paper money instead? It's cheaper! And players can keep it.
Well, there are a couple of reasons. Paper money is easier to replicate. It DOES get expensive if you are printing in color. It doesn't hold up as well, and frankly isn't as cool.
In the end it is the individual chapter/Larp's decision. What do you think? Is the bank really that big a deal? Would you be willing to pay $5.00 more an event to keep coin?
I would prefer not to keep my coin at the end of the event. As someone with multiple characters, I try to keep my stuff as separate as possible. With tagged items, if some stuff gets accidentally put in the same area, I can sort it out. Coin wouldn't be so easy. Plus, what am I going to do with it between events? It's just another thing sitting around (And yeah, paper money just isn't as cool).
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