Friday, March 29, 2013

Header Spotlight: Blade Dancer

The Header Spotlight segment is a way to deliver some information about the specific Headers and to highlight their strengths and weaknesses.

Today, we'll be covering the Blade Dancer. 

The Blade Dancer is the classic, two weapon fighter we all know and love.  Their skills are often based on blocking or striking with one weapon, only to follow up with another.  It is one of the three fighting styles in the rock/paper/scissors setup with skills that help defeat a Brute.

Blade Dancer attacks include Counterattack (three 2 Damage attacks, usable after blocking), Bait Attack (Disarm, usable after blocking), and Savage Cuts (Stricken, usable after a successful attack).

Blade Dancer defensive abilities include Heavily Armored (Gain 1 Armor), Strong Grip (Resist Disarm), Vigor (Gain 1 Vitality) and Flurry of Steel (Parry any melee/missile/packet with 2 weapons).

The two capstone skills for the Blade Dancer are Double Up and Metal Maelstrom.  Double Up allows you to, after successfully striking an enemy, make the same call on your next attack with the other weapon.  However, the attack must normally be a weapon attack, and the attack is consumed whether you hit or not.

Metal Maelstrom is the stance for the Blade Dancer, reducing the cost of all Blade Dancer abilities by 1 as long as you remain conscious, keep your feet planted, and can continue to use both of your weapons.  

One big thing to note: unlike NERO, you can fight with two long swords.  That is not a typo in the rules.  We've heard that it's a decent fighting style in other games, and we're willing to give it a shot.  But if you're going to do that, please fight safe. 

Good Header Combinations: Spellsword (Channeling works well), Duelist (If you're good at fighting sword/dagger).

Pro: The Duelist is extremely good at dealing with melee, with an abundance of disarms and damage.  And when you're in your stance, you're pretty hard to stop (considering Flurry of Steel only costs 1).  


Con: You don't really have a ton of defensive abilities, and maims/destroys can really reduce your effectiveness.  Just make sure to keep your swords away from those Destroys!


Are you planning on using two long swords? Would you play a Blade Dancer?  Let us know in the comments!

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