Monday, March 25, 2013

Header Spotlight: Warrior

The Header Spotlight segment is a way to deliver some information about the specific Headers and to highlight their strengths and weaknesses.

Today, we'll be covering the Warrior. 

It's easy for someone to play with swords or fight with a shield.  But being a Warrior is more than the ability to fight - it's a way of life. 
The Warrior is designed to promote the use of any weapon style, with attacks that can be used with both melee and ranged weapons, making them good as all-around fighters.  

The Dual Strike and Expert Strike abilities give some good damage while Hamstring can be used to slow down your enemies.  But the Warrior really shines in all the defensive abilities, like parrying melee attacks, resisting drain, purging maim/slow/weakness, and repairing their own weapon.  And with Combat Expertise, they can reduce the cost of all those abilities by one. 

Good Header Combinations: Guardian (Use Purges to help Favors), Spellsword (Get some offense through spells).

Pro: If you're interested in using different fighting styles, you might find that the Warrior Header will help keep you from getting boxed into one fighting style.


Con: A Warrior is like a jack-of-all-trades when it comes to fighting.  Other fighting headers will most likely be more effective than the Warrior when using their favored style.


Are you going to take Warrior? Do you plan on using it for your primary fighting style, or using it to supplement one of the other Martial Headers?  Let us know in the comments!

1 comment:

  1. Going warrior/archer. Great damage at range and in melee with a little bit of defense. Hopefully can get a hit or 2 with bow before closing gap on weaker target.

    Not a whole lot of party utility, so going equipped with wands and potions for the group.

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