Thursday, March 28, 2013

Hidden Skills

One of the big things about running your own game is the ability to create Hidden skills that players can  get access to after completing some quests.  There are three great things that come from using Hidden Skills.

1. Character Specialization
Since they're skills that cost XP, it creates the ability for characters to become even more specialized.  A character that has access to a hidden skill will have a niche ability that most likely only a few people have access to, and will give them an excellent cool moment.

2. XP Sink
Part of the reason you make these skills rather than freebies is that people need to make a decision to dump XP into those skills.  This does a good job to keep players who play every event and get involved in every plotline from pulling ahead of the casual players.

3. Marking an Achievement
You can use giving someone access to a Hidden skill as a sign of completion of some questline they've been working on.  With some questlines, it can be hard to tell when it's over.  However, if you grant someone access, it's can send a clear message that it's over.

We have Hidden Skills at Exiles, and I must say that it has greatly enriched the game.  I'm excited about the opportunity for some of the games in the Ohio area utilizing hidden skills after separating from NERO. 

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